Episode 13: "F" is for Fun, but "Ph" is for Phantasy Star [Phantasy Star]

Apparently this game is revered as a classic.  It certainly has classical game aesthetics.  Is it truly worthy of that title, though?  Hack n' slash your way through the futuristic bugbears of the Internet, and hear what we have to say about it!



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(00:30) That one segment we do where we talk about what we've been playing.

(06:40) Setting goals in games and how this relates to intentional obfuscation in games.

(13:20) We finally start talking about Phantasy Star.  In good form, we start with an apology.

(15:30) The plot hook!  Also some setting... I guess?  It's got good art direction!

(18:20) Combat and how you can't direct attacks.

(21:30) The economy of retries.

(24:45) Plot investment, or lack thereof.  This finally loops back around to our obfuscation rambling.

(29:05) Random encounters, outside of combat mechanics.  What constitutes grinding as opposed to normal progression.

(32:30) We talk about what's good in this game.  It's pretty and a bit snarky.

(37:30) The end of Zach's pledge!

Next week, we're bad enough dudes to shoot space zombie-demons.  Doom, the DOS classic, is available on everything, so grab yourself a copy and suit up!

We've got BFGs at
Geremy@lasttimeonvideogames.com,
 Tyler@lasttimeonvideogames.com,
 Zach@lasttimeonvideogames.com,
 or LTOVG@lasttimeonvideogames.com.
 You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
 Also, you can follow our tweets @LTOVG.