This time around, we take a look at a classic that Geremy and Tyler won't stop talking about. Zach dissents! Really, it's about the same as usual, except it's Mega Man X! And it's awesome, despite what certain curmudgeons say.
X! Enter this pod to receive a sweet download!
(01:00) We've been playing videogames like it's an addiction! On a related note, Cloud 9 is apparently awesome.
(04:20) Kazooie or Tooie? You decide! Also, the best 120 star time, distinct from the minimal run we mentioned.
(09:20) Future is cool. Megami Tensei is crazy sprawling. We talk about series vs. franchises for a bit. Tyler tangents about an awesome game in that series for a bit.
(15:00) Camp meters would be amazing, especially for him.
(20:00) Norse mythology, fools! Also, Mega Man X or something. It's pretty!
(24:40) Awesome mechanics help make awesome games. Wall jumping and dashing makes this almost not a Mega Man game. Maybe some sort of X thing.
(28:00) Button mappings may or may not matter.
(33:00) Zach rants about game limitations and how they shouldn't exist. The level he's talking about with the mace guys at the beginning is Boomer Kuwanger's.
(43:00) Tyler eats his words and admits to doing buster only runs of X.
(48:00) A bit of a tangent, but sections of games that mess with your normal control scheme: good or bad?
(51:30) Alternative takes on stories. Also, we mention visual shorthand hinting at potential strategies.
Next time on Last Time, Ogre Battle 64: Person of Lordly Caliber! Tactical!
You can engage us automated battles in at
X! Enter this pod to receive a sweet download!
(01:00) We've been playing videogames like it's an addiction! On a related note, Cloud 9 is apparently awesome.
(04:20) Kazooie or Tooie? You decide! Also, the best 120 star time, distinct from the minimal run we mentioned.
(09:20) Future is cool. Megami Tensei is crazy sprawling. We talk about series vs. franchises for a bit. Tyler tangents about an awesome game in that series for a bit.
(15:00) Camp meters would be amazing, especially for him.
(20:00) Norse mythology, fools! Also, Mega Man X or something. It's pretty!
(24:40) Awesome mechanics help make awesome games. Wall jumping and dashing makes this almost not a Mega Man game. Maybe some sort of X thing.
(28:00) Button mappings may or may not matter.
(33:00) Zach rants about game limitations and how they shouldn't exist. The level he's talking about with the mace guys at the beginning is Boomer Kuwanger's.
(43:00) Tyler eats his words and admits to doing buster only runs of X.
(48:00) A bit of a tangent, but sections of games that mess with your normal control scheme: good or bad?
(51:30) Alternative takes on stories. Also, we mention visual shorthand hinting at potential strategies.
Next time on Last Time, Ogre Battle 64: Person of Lordly Caliber! Tactical!
You can engage us automated battles in at
Geremy@lasttimeonvideogames.com,
Tyler@lasttimeonvideogames.com,
Zach@lasttimeonvideogames.com,
or LTOVG@lasttimeonvideogames.com.
You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
Also, you can follow our tweets @LTOVG.
Tyler@lasttimeonvideogames.com,
Zach@lasttimeonvideogames.com,
or LTOVG@lasttimeonvideogames.com.
You can also go to the show page at plus.google.com/+LastTimeOnVideogames or comment on the site at www.lasttimeonvideogames.com.
Also, you can follow our tweets @LTOVG.