Episode 51: Alien Budget Crisis [X-Com: UFO Defense]

Ed's first pick on the show!  Do you get the feeling that you're not alone?  That there are other beings out there, watching us?  That they are really terrible shots with laser weapons?  X-Com allows you to experience all of this, and the joys of budgeting a base to do fight the aliens, which is more entertaining than it sounds.



I'm afraid world funding is too low to afford this download.


(02:45) Ed's been playing Bravely Default, which sounds like a JRPG.  Also, Hearthstone apparently kills Wine.  Fortune Street!

(06:30) Apparently WaToad?

(08:20) Golden trains!  Human save state hacking and college speed runs.

(12:00) Zach's in ranked matches in LoL now!

(16:00) Flash games and free games: why are we paying for them?

(19:00) Extra Credits is just generally awesome.  Watch it.

(19:30) Geremy and Ed had some Pokemon battles, while engaged in other activities.

(26:40) Check out the amazing intro to this game.

(34:00) Dogfighting is somehow not very exciting.  Basically, you push unlabeled buttons, discernible by the number of bullets on each one.

(40:00) Combat!  Fairly complex, though rather slow, and you have two resources to burn.  The stats are also uniform, rather than the more realistic (and fair for a game) normal distribution.

(42:30) Base management!  The game is so complex, especially here, it comes with an in-game encyclopedia.

(45:00) Some improvements: automated combat, some sort of tutorial, and it suffers from a negative feedback loop.

(50:00) Turns out, this one appears to be a cult classic for a reason.  General sentiment: pretty good, but the sequel is better.


Next time on Last Time, it's S.C.A.T.!

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